Showing posts with label Runequest. Show all posts
Showing posts with label Runequest. Show all posts

Thursday, August 30, 2007

Some Gaming News



I was in Powell’s Books the other day and happened across a copy of the new Hawkmoon RPG by Mongoose. I didn’t have a lot of time to look through it but the art looked very amateurish, and the overall book design uninspiring. While I was happy to see familiar Basic Role-playing Stats I wasn’t impressed with the mutation rules. I filed that away. When I read a review at RPG.net my doubts were confirmed.

the book is too short, the space between paragraphs is really huge and the page borders are enormous. This means that we have around 120 pages of real text, not enough for a traditional core book, and the consequences are huge. The rules are explained lightly, not improving the short descriptions from the SRD and lacking many examples, and the background is sparse.
The writing style is functional but never managed to catch my imagination, and the few interior illustrations are not good nor bad. At least the Tragic Europe map is adequate and well done…

…The game should be cool, but it's not, and I don't know what has happened. Maybe the Tragic Millennium is not suited for an RPG, or the book needed another focus and writing style.


For 30 bucks a pop it ought to be much better. Also, considering Mongoose is usually very good with design this is somewhat of a surprise. More books are coming so the world of Hawkmoon will be much more fleshed out and it’s compatible with all the other Runequest games published by Mongoose so that’s something. I guess I’ll wait for another edition down the road if I buy it at all.


Speaking of Mongoose, I’ve noticed that Conan 2nd Edition is a little late. It’s now coming out early September. I hope I still get the copy I ordered. Another Book, the Conan Bestiary has completely disappeared from their site. I was look forward to that one.

The big news that’s fired up the gamming community it the announcement of D&D 4th edition for 2008. From here:

Wizards of the Coast announced at Gen Con Indy Aug. 16 that the much-rumored fourth edition of the seminal role-playing game Dungeons & Dragons will be released in May 2008. However, several D&D support products…

D&D 4th Edition will continue to use the d20 game system — according to Wizards of the Coasts designers, the 4th Edition rules will be an “evolution of the system, not a revolution.” 4th Edition play is designed to be faster and easier for the Dungeon Master to adjudicate. Each character class will have a specific, defined role within an adventuring party, and the designers’ goal was to give each class interesting options for gameplay at every level. Character races have undergone a similar overhaul, with at least two new player races included in the Player's Handbook, and the core rules now go up to level 30 for characters; with the levels divided into three tiers: heroic for levels 1-10, paragon for 11-20, and epic for 21-30. One goal was to avoid having a single “sweet spot” — a specific range in levels where everyone wants to play. In D&D 3.5, this tends to be levels 7-13. For Dungeon Masters, the new edition includes new ways to build encounters by giving every monster in an encounter a role to play, and addresses or removes “game-stopping” rules like grappling in combat.

In addition to the physical rulebooks and supplements, a major component of 4th Edition will be digital. Wizards has launched a free beta version of Dungeons & Dragons Insider, the online component for 4th Edition, shortly after the Gen Con announcement. D&D Insider will change over to a subscription model around the time the new Player’s Handbook is released. For a monthly fee, D&D fans will have access to the online versions of Dragon and Dungeon magazines; online tools for players and DMs, including a character creator and map, encounter, and adventure building tools; D&D Anytime, a round-the-clock virtual game table which will allow gaming groups to get together and play D&D online; and forums and other community features.


I’m not mad I knew this was coming. I was thinking more like 2009. I’m not using the tons of 3.5 books I bought because I rarely role-play anyway. Oh well. It’s a good time to quit Dungeons and Dragons, although haven’t purchased anything new since 2006.



The future digital component of D&D explains why both Dragon and Dungeon magazines were cancelled. The final publication of these magazines was this month in fact. I thought about picking up that last Dragon, issue #359, because it’s supposed to have a retrospective, but most of it is info I wouldn’t use. So Long Dragon, I will miss the art.

Tuesday, May 29, 2007

Elric to Mongoose


There’s an unfulfilled yearning I’ve had for a long time. It was the hope that Chaosium (the guys that publish the Call of Cthulhu RPG) would really support their Michael Moorcock licensed game Stormbringer. It was the first non-TSR game I ever played that I honestly enjoyed and it was also my first introduction to Elric, the multiverse and the Eternal Champion. Well, that’s not entirely true as I had read the Oswald Bastable stories years before but at that time I hadn’t realized their connections to Moorcock’s other works. After playing the Stormbringer RPG, I immediately went out and scooped up and read all the Elric novels. This of course led me to Hawkmoon and Corum as well as the rest of the Eternal Champion titles. The battle between Law and Chaos both in the books and in the game was a fantastic backdrop for the adventures. Also the dimensional and time travel aspects fired me up as I greatly enjoy this type of fantasy.

Eventually, I bought all the Stormbinger game materials I could get my hands on, many from used bookstores. The product line went through many aborted restarts that included a name change to Elric for a while and even a poorly adapted version for D20. Many promised supplements never came out as the line was always thrown on the back burner in deference to Call of Cthulhu. We finally did see a Corum supplement and Chaosium finally put out some of their unpublished but promised books out as monographs (cheap photocopy tape bound books) but the fan base for their Moorcock inspired works seemed greatly reduced as was the enthusiasm for game itself.


Recently, I discovered that Mongoose Publishing acquired the RPG rights to the whole Eternal Champion line including Elric from Chaosium. See the link here. In the end it’s probably a good thing because Chaosium really wasn’t doing a whole lot with it (the biggest missed opportunity of the RPG world in my opinion), plus they had terribly damaged their relationship with Michael Moorcock. Still, it is a little sad as I thought we just might be on the verge of a Basic Role-Playing System Renaissance, Basic Role-Playing being Chaosium’s house system. Elric and Hawkmoon, which are coming out very soon, will be using Mongoose’s new Runequest rules (MRQ) to make them compatible with other game products they publish. This is good as the original Runequest formed the foundation for Basic Role-Playing (BRP) and Stormbringer, although the new Mongoose Runequest rules has been tweaked to make it appeal more to D20 fans.

I’m a little leery on dumping money on these new game products as I have spent a ton of cash on Mongoose’s Conan line only to see it revamped with an updated second addition. This is very much like how many fans were stuck when Wizards of the Coast decided to go from 3 to 3.5 on D&D. But if the past is any kind of prolog, Mongoose Publishing will be putting out a bunch of supplements for the Eternal Champion line, something Chaosium was unwilling or unable to do.

To sum it up, I guess it feels like I was in a relationship where I was never getting what I needed or wanted but still I stayed. Now, that bad relationship is over and I wonder if I should start a new one. I think I'll wait and see. I waited so long for Chaosium to step up to the plate, I guess I can wait a little longer to see if Mongoose’s game is any good before I buy.

-Swinebread